Taistelu Tornionlaaksosta 1944
Location:
The year is 1944 and German troops are retreating on all fronts across Europe. On the Finnish front, the former brothers-in-arms have turned against each other under Soviet pressure and the Germans are retreating towards the Swedish border, with the Finnish forces chasing them under the watchful eyes of the Soviet Commissions. The Germans have left behind destruction by applying scorched earth tactics and the hope of the Finnish troops is to save what is left of Lapland before total destruction...
Battle for Tornion Valley 1944 is a historical themed game organized by Järvenpää-airsoft & partners, set in the Lapland War. Due to the nature of the game, historical weapon and equipment restrictions will be used in the game, players are also encouraged to act according to the theme. The factions are identified by their equipment.
The main factions are Germany and Finland. In addition, there is a small Soviet control commission in the game.
Basic information:
-Game date Saturday 3.5.2021
-Game location Vihtijärvi
-Game fee 25e per player
-Game age limit 15 years, can be agreed separately
-The game will use the Järvenpää-airsoft game rules with some expections. Any special rules can be found in this game invitation.
-Game discussion will happen at the WW2 Airsoft Finland Discord
Schedule
-Registration 10.30-11.30
-Briefing 11.45
-Moving to starting positions, faction specific briefs and game on by 12.30
-Game over 18.00
Factions:
Germany:
German Wehrmacht and SS troops who have been on the Lapland front fighting against the Red Army. During their retreat, they have sought to destroy the infrastructure they consider important. In an effort to retreat west across the Swedish border in order to defend their own homeland, while causing a defeat.
Equipment: All wartime German uniforms and camouflage patterns. For example, Swedish uniform parts can be used as substitutes. No post-war camouflage patterns. Field equipment: German tactical kit, but at least a belt. Headgear: German steel helmets (M35, M40, etc.) or a cap/other wartime headgear. Leather boots or shoes.
Finland:
Soldiers of the Finnish army, whose situation has quickly changed from a defensive to an offensive side. In accordance with the Soviet peace demands, they are pushing the Germans westward out of Finland.
Equipment: Wartime Finnish military uniforms and field uniforms, can be substituted by e.g. Swedish military uniforms. Brown leather belt, preferably with cartridge pockets, bread bag, etc. Headgear: German and Czech-style steel helmets, 'Verikauha' with cockade. Leather boots.
Soviet Union:
The Soviet Union has sent a small control commission to monitor the activities of the Finns, without the intention of partaking in direct combat itself.
Equipment: Wartime model Gimnasterkas, trousers. Leather or cloth belt, preferably with cartridge/magazine pockets. Headgear: Ssh40 or similar steel helmets, officers caps or pilotkas. Leather boots or shoes.
Weaponry:
All World War II era weapons are allowed in the game, although it is highly recommended that the weapon in question has actually been used by the faction you're playing as. Wooden-stocked bolt-action rifles (e.g. VSR-10 and similar) without optics are allowed as substitute weapons.
Special rules:
Medic rule: A hit to any of a player's equipment wounds the player, causing them to fall to the ground, incapacitated. A wounded player cannot move or communicate on their own except by calling for a medic and moaning in pain. A wounded player can be healed by anyone with a bandage distributed by the organizers. Healing is done by tying the bandage to the hit site or as close to it as possible. The player is healed when the bandage is tied completely, which should take some time. A player who has already been bandaged once is eliminated from the next hit, but should still act out getting hit, and leaves the spot after a few minutes if the situation allows. A wounded player is eliminated after five minutes if he has not been bandaged by then.
Respawning: Respawning takes place from the parties' respawning spots or from a spot designated by the organizers.
Artillery: Artillery is either explosive artillery or smoke. Explosive artillery wounds within a radius of about ten meters and eliminates within about five. Cover and helmets affect artillery effect. The game management always indicates the effect to the players. Smoke does not cause a separate effect, it's simply there to create cover.
Target destruction: There are destructible targets in the game, which are destroyed with explosives distributed by theorganizers, the use of which is instructed later.
Magazine/bullet restrictions: There are no separate restrictions for pistols, bolt-action rifles and machine guns. The maximum bullet limit for submachine guns and other automatic weapons is 250 bullets loaded into magazines. The maximum number of bbs for submachineguns is 50 per magazine or 120 in a drum magazine.