Mayday mayday!

Mayday, mayday, the helicopter has been hit, we’re going down! 

In the 1990s, an Army special forces mission went wrong when a helicopter was hit and crashed in the middle of a hostile city. Reinforcements have been dispatched, but their arrival keeps being delayed as hostile crowds approach the downed helicopter. A fight against the clock and a hostile insurgents crowd has begun, but who will return victorious?


The themed game is set during the 1990s Mogadishu operation, where the most important thing is not victory but the game’s theme and atmosphere. The game is played in multiple rounds, each with a different objective to complete. Short breaks are held between rounds, but no proper meal break is organized.

The game follows the rules of Turku Airsoft ry as well as game-specific special rules

  • Power limits
    • All weapons 1.7J,
    • machine guns (belt-fed, such as M60) and light machine guns (magazine-fed, such as RPK) 2J
    • semi-automatic rifles 2.5J
    • sniper rifles 3J
    • Players vielding weapon over 1.7J must have a backup weapon under 1.7J
  • Machine gun and light machine gun users must register for their designated faction
    • Machine guns are belt fed guns, for example M60, M249, RPD, Stoner with belt etc. 
    • Light machine guns are magazine fed version, like RPK and Stoner in assault rifle variant. 
  • Magazine limit: All weapons 30 BBs/magazine, submachine guns 200 BBs/magazine, machine guns 1,000 BBs/magazine, semi-automatic rifles 20 BBs/magazine
    • The number of magazines carried is not limited
    • You don't have to use real cap-magazines, you can just underload magazine
    • With a light machine gun, a player may carry a maximum of 1,000 BBs, and with a machine gun a maximum of 2,000 BBs on your magazines and pockets.
  • For reviving purposes, bring a white armband, gauze bandage, or other similar white band that can be used to heal a player.
  • Different factions have different medical and respawn rules, which will be reviewed in the faction briefings
    • Army personnel may be healed twice if the player is wearing body armor and a helmet
  • Boffer / dummy grenades are not used in the game

Equipment recommendations: Army

  • Uniforms: 3-col/DCU, 6-col/chocolate chip, Desert Night Camo, single color TAN and pilot jumpsuits. No modern cuts, combat shirts or -pants.
  • Load-bearing gear: ALICE webbing, load-bearing equipment used during the 1970s–1990s and equivalent gear
  • Weapons: Western weapons from the 1970s–1990s, such as M733, M16, M60, Colt 1911

Equipment recommendations: Rebels

  • Clothing: No camouflage patterns, civilian clothing or semi-military solid-color clothing, no camouflage patterns
  • Load-bearing gear: simple harness webbing, Chicom rigs, other similar period-appropriate load-bearing gear
  • Weapons: Eastern weapons from the 1970s–1990s, such as AK47, RPK and similar

Equipment recommendations are recommendations, with the exception of camouflage patterns. We hope that every player follows the game theme in an appropriate way. Modern weapons may have their rails covered with fabric or tape, accessories should be left at home, and MOLLE webbing and laser-cut features on load-bearing gear should be covered if no otherwise period-appropriate gear is available.

Preliminary schedule

Registration 10–11
Movement to starting locations and initial briefings 11–12
Game starts 12.00
Games end by 17.00

Game fee

With Turku Airsoft season pass 10 €, all others 15 €. On site payments 20 € for all players

Game location

Game is played in Kakskerta game area, located in Kakskerrantie 1033, 20960 Turku. Please use common rides, since parking space is very limited! Parking area is located on the other side of Kakskerrantie in a gravel opening. Secondary parking is next to Brinkhallintie and Vapparitie crossing. 

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User details Faction Country Team

Factions

Army

15/15   0/0

Army: Machine gunner

2/4   0/0

GM

?/?   0/0

Rebels

16/20   0/0

Rebels: Machine gunner

4/4   0/0

Total tickets

37 / 43